![]() Most significantly, the difference in the amount of the maze that's visible limits the Rally-X player's ability to plan for approaching enemies. Tastes will vary, of course, but Pac-Man and Rally-X are birds of a different feather (I reviewed Pac-Man here). Whereas Pac-Man is played on a fixed view of the full maze, Rally-X only shows you about 4% of the maze at any one time. ![]() I think the more important differentiating factor is not the maze size, but rather how much of it you can see at once. This not an easy thing to do, mind you, but at least prevents the game from being unmanageable. In Rally-X, if you can keep the enemy cars far enough away, either with evasion or smoke screens, you won't have to worry as much about the nearby twists and turns of the maze. Players will quickly become familiar with the maze in Pac-Man, but you never really have the option of keeping the ghosts at a distance, at least not for long. Roughly speaking, a larger maze will be more difficult for the player to navigate and memorize, but will also give them more room to separate from their enemies. Well, the effects of maze size are complicated. But does this translate to deeper gameplay? That Rally-X maze is quite a beast! Compared to the Pac-Man maze, it has about 20 times the area and lacks any large-scale symmetries.
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